This is a let’’s read of the first edition DMG. I wanted to look at something old school. I was tempted to do the 1e Monster Manual, which is interesting in some ways such as the fact that Drow are described as possibly mythical, but there’s a ton of other bestiary Let’s Reads out there. Besides, for those who haven’t played 1e, where the philosophy was to keep a lot of information from the player, this is at times a strange and alien book.
This is not just a random book of tables, but a well. Contains encounters for each terrain type from mountains to seas, in each climate from arctic to tropical, and has separate tables for day and night encounters. Also factored. THE MOTHER OF ALL ENCOUNTER TABLES Attitudes The DMG and the Player’s Handbook detail.
Uses diamond-square alogrithm to generate a random heightmap which is then tesselated to a 3d mesh. Random terrain generator. How to insert images into word document table - Duration: 7:11.
May 26, 2015 Random Tables of the Dungeons and Dragons 5th Edition Dungeon Master's Guide. By Mike Shea on 26 May 2015. The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. One of its most useful features is the huge amount of.
I played a little bit of 1e back in the day, though I was a BECMI kid. So I’m not completely unfamiliar with this, but don’t have an enormous amount of exposure.
Appendix N is the most useless of all the 1e AD&D DMG appendices. Back when 1st edition was the newest edition, which was when I started playing, we used the crap out of Appendices A to E. A, B, and C probably saw the most use. These were the ones with random dungeon terrain, random wilderness terrain and random monster encounters. Dng profile editor.
I’m working off the PDF put out by WOTC (available at Drivethru) which I believe, except for the cover and the copyright info on the title page. Is identical to the printed edition. Shannon Appelcline has a history of the printings of the Dungeon Masters Guide (no apostrophe in 1e) here. The cover on the edition I’m going by is this:
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The original picture is a lot more evocative, showing a lot more of the efreet, and adventurer’s fighting it. I like it, but assume that the scantily clad woman being held by the monster was not the sort of thing WOTC wanted to portray. At least she’s got a dagger. I think she may be trying to stab the monster.
(WOTC really cropped too much out of all the 1e cover reprints, but that’s a subject for another day.)
We then learn, on the title page, this is 'A COMPILED VOLUME OF INFORMATION PRIMARILY USED BY ADVANCED DUNGEONS & DRAGONS GAME REFEREES, INCLUDING: COMBAT TABLES; MONSTER LISTS AND ENCOUNTERS; TREASURE AND MAGIC TABLES AND DESCRIPTIONS; RANDOM DUNGEON GENERATION; RANDOM WILDERNESS TERRAIN GENERATION; SUGGESTIONS ON GAMEMASTERING; AND MORE.” (TSR's all caps, not mine. )
Foreward The book starts with introductory remarks by Mike Carr, not Gary Gygax, discussing whether Dungeon Mastering is an art or a science, more of something with an individual flair, or based on attention to detail. “Esoteric questions aside, one thing is for certain — Dungeon Mastering is, above all, a labor of love,” he says, before explaining how the AD&D DMG will improve your life as a Dungeon Master and, along with your imagination, help you create the best worlds possible.
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Contents I don’t have much to say about the table of contents, since we’ll be getting to everything eventually. But it also has a list of the charts in this book, in alphabetical order rather than chapter order. To give you an idea of the diversity of what we’ll encounter, here are the “C” entries.
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Castle Tables ...............................................182, 183 Chance of Contracting Disease .......................................13 Chance of Discovering Natural Cave Area ..............................106 Chance of Parasitic Infestation ........................................13 Chances of Becoming Lost ...........................................49 City/Town Encounter Matrix ........................................191 Combat Sequence ................................................61 Conjured Animals Table ...........................................222 Construction Defensive Values .......................................110 Construction Times ...........................................106, 107 Cost of Constructions .............................................107 Cost of Holy/Unholy Water Receptacles ................................115 Cost of Siege Engines .............................................108 Cost of Spells Cast by Non-Player Characters ........................103, 104 Creatures Struck Only By Magic Weapons ...............................75